Browsing Re:live Conference - Proceedings by Issue Date
Now showing items 1-20 of 36
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Histories of live meetings - case study: five conferences on computer-generated art and related theories in Zagreb, 1968 – 1978
Five international meetings of more than hundred artist and theoreticians of computer-based arts were held within the exhibition projects Tendencies 4 (1968 - 1969), Tendencies 5 (1973) and Tendencies 6 (1978) in Zagreb. ... -
The Forgotten Pioneers of Creative Hacking and Social Networking– Introducing the Demoscene
During mid 1980s evolved a networked culture that brought together tens of thousands of teenagers within the computerized world: the demoscene. This culture revolved around the production, dissemination, and competition ... -
Visual Digitality: Towards Another Understanding
Given the assumption that the way an image is put together affects how we see it, this paper will seek to explore how art, image, photography and painting can be talked about since the advent of digital painting, especially ... -
Erewhon: framing media utopia in the antipodes
Erewhon is a geographical location, a novel, and a fragment of our technological imaginary. Described by Samuel Butler as somewhere between nowhere and elsewhere, Erewhon provides a framework for understanding antipodean ... -
RE:COPYing-IT-RIGHT AGAIN
RE:COPYing-IT-RIGHT AGAIN addresses art-science-technology connections in Media Art from Chicago during the late 1960’s and early 1970’s. Artists, including Phil Morton (founder of the Video Area at The School of the Art ... -
Between punched film and the first computers, the work of Konrad Zuse
The Z3 computer made by Konrad Zuse in 1941 in Berlin is described, paying attention in detail to the facts and inspirations related with the use of punched film as a store medium in that machine. The text has several ... -
Immediacy of Image – Image of Immediacy. Live Media Art in Japan between Tradition and Hypermodernity. An historical and contemporary View
In 1970, French philosopher Roland Barthes declared Japan as a model for a kind of system liberated from any (Western) signification-overload, at an important moment in time when art in the West as well as in the East began ... -
“Your number is 96 – please be patient”. Modes of Liveness and Presence Investigated Through the Lens of Interactive Artworks
The notions of liveness and presence are essentially contested concepts, denoting human potentials/activities as well as system/media properties. Their ambivalence is due to the fact that they are used to emphasize ... -
The Art of being novel: rethinking cartographies of personalisation
In a global period whereby the “personal” is no longer associated with people but with affective technologies (Shirky 2008; Lasén 2004), the old feminist adage of the “personal as political” takes on new dimensions of ... -
postvinyl
The history of audio-records, record players and DJs had its ups and downs during the last 6 decades. Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in ... -
A-Life: the creation and development of new modes of realism
This paper considers art and Artificial Life vis-à-vis the development and creation of new modes of realism. A brief sketch of the current conditions that underpin much in Artificial Life provides an alternative framework ... -
Earth Pulse: vibrational data as artistic inspiration
The use of scientific data to create artworks has always played an important part in the arts, and music has been no exception. The impact of developments such as electricity, the phonograph, the cassette recorder and the ... -
Bush Video
Bush Video was a unique collaborative video operation running on an unconsciously anarchic model. It was the seminal organisation through which video in many of its forms was established in Australia. Established in 1973 ... -
The Sonic Commons
The Sonic Commons is an examination of the formation of the contemporary urban soundscape, or the Sonic Commons and the social, economic and technological pressures that are transforming our shared aural spaces. The paper ... -
The Stage as Organism: Liveness, Dynamics and Expression in Early Twentieth Century Scenography
The histories of liveness entwining theater and media technologies have traditionally emphasized the tension between the mediated (not real time) and the live (that which takes place in its moment of presence). These ... -
Lifebox Immortality & How We Got There
A paper in two parts. After a brief introduction from an art historian from the far future, a contemporary (2009) author discusses a near-future exosomatic technology called the lifebox. Unlike the dreams of the “hard” AI ... -
Transactional Art as a Form of Interactive Art
Interactive media, especially the internet, are often used in an economic context where interactions are actually transactions. We focus on artists who apply economic principles and coin those works as “transactional arts”. ... -
Nanoart: First Steps Beyond the Columns of Hercules
As in the last century, with all the “-isms” and other nouns and adjectives with which various artistic movements were described, both contemporaneously by the participants, and later by historians and critics, the term ...