dc.date.accessioned | 2019-06-25T14:15:07Z | |
dc.date.available | 2019-06-25T14:15:07Z | |
dc.identifier.uri | http://95.216.75.113:8080/xmlui/handle/123456789/269 | |
dc.description | Article presented at Information Sustems Division, (Tele) Presence: An Introduction to the State of the ArtCommunication in Borderlands; 53rd Annual Conference, International Communication Association, ICA, San Diego, May 23-27, 2003; reference p.124 | |
dc.description.sponsorship | UDESC, ISPR | |
dc.language.iso | en_US | |
dc.publisher | International Society for Presence Research, ISPR, http://www.temple.edu/ispr/ICA2003/Araujo.htm; ICA, www.icahdq.org | |
dc.type | Article | |
dc.title | Immersion as “Social Machine”- analysing the coupling Human-Machine in the industry of entertainment | |
dc.contributor.author | Guasque Araujo, Yara Rondon | |
dc.description.abstract | “Social Machine” is a term that appears in Deleuze and Guattari, Anti-Oedipus, capitalismus and schizophrenia, and in John Canny and Eric Paulos, Tele-embodiment and shattered presence: reconstructing the body for online interaction. Both texts use the term to designate an apparatus that conducts our behaviour. In Deleuze and Guattari´s text, it conducts and produces desire. In John Canny and Eric Paulos´text, it socializes humans. | |
dc.subject | immersion | |
dc.subject | social machines | |
dc.subject | industry of entertainment | |
dc.date.issued | 2003-05-23 | |