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dc.date.accessioned2019-06-25T12:21:24Z
dc.date.available2019-06-25T12:21:24Z
dc.identifier.urihttp://95.216.75.113:8080/xmlui/handle/123456789/256
dc.descriptionArticle presented at Information Sustems Division, (Tele) Presence: An Introduction to the State of the ArtCommunication in Borderlands; 53rd Annual Conference, International Communication Association, ICA, San Diego, May 23-27, 2003; reference p.124
dc.description.sponsorshipUDESC, ISPR
dc.language.isoen_US
dc.publisherInternational Society for Presence Research, ISPR, http://www.temple.edu/ispr/ICA2003/Araujo.htm; ICA, www.icahdq.org
dc.typeArticle
dc.titleImmersion as “Social Machine”- analysing the coupling Human-Machine in the industry of entertainment
dc.contributor.authorGuasque Araujo, Yara Rondon
dc.description.abstract“Social Machine” is a term that appears in Deleuze and Guattari, Anti-Oedipus, capitalismus and schizophrenia, and in John Canny and Eric Paulos, Tele-embodiment and shattered presence: reconstructing the body for online interaction. Both texts use the term to designate an apparatus that conducts our behaviour. In Deleuze and Guattari´s text, it conducts and produces desire. In John Canny and Eric Paulos´text, it socializes humans.
dc.subjectimmersion
dc.subjectsocial machines
dc.subjectindustry of entertainment
dc.date.issued2003-05-23


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